J-Tour 2017 Rules and Processes

The following clarifications/interpretations/processes will be implemented for all J-Tour events:

A pilots meeting will occur at 7:30 AM at the CD tent. First flight 8:00 AM. Teams should be set up on their assigned lanes prior to 7:50AM. We WILL start the prep time at 8:00AM


  1. The event will be conducted over a 2 day period at the host location. There must be at minimum 16 competitors on four teams registered to be a valid series event.
  2. There will be fly offs providing at least 8 preliminary rounds have been completed. (The expectation is that flyoffs will be conducted to provide US pilots the complete F3J challenge and practice as run on a world level).
    1. All teams will leave their equipment for the flyoffs
    2. The number of pilots planned for the flyoff will be based on the number of lanes available.
    3. There will be 4 flyoff rounds if there are at least 8 rounds of preliminaries, and a minimum of 4 flyoff rounds can be completed. If 8 prelim rounds cannot per completed for any reason, continue the preliminaries without flyoffs. In the event of a shortened contest for any reason, a minimum of 6 rounds must be flown to be a valid series event.
    4. If a lane has one (1) pilot in the flyoff, the pilot will stay on their equipment for the flyoff.
    5. If there is more than one pilot from a team that makes the flyoff, the team will choose who gets the lane. The other pilot(s) will go into the "unassigned" pool. Pilots will choose a remaining lane in the order that they finished in the prelims.
    6. In the event that a re-flight is granted for any pilot in the finals, then entire group will be called down and the entire group re-flown.
  3. Lanes will be assigned randomly before the event and the same lane assignment may be used for both days at organizers discretion.
    1. Teams should be set up on their assigned lanes prior to 7:50 AM. The prep time will be started at 8:00 AM.
  4. There will be one throw out round applied after EIGHT complete preliminary rounds have been flown (in accordance with current FAI F3J rules).
  5. All other FAI F3J rules shall be in effect unless captured in this rules set.
  6. The official timer for a team is one of the pilotís designated callers. The pilotís main timer, who should be standing near to the pilot (within 15 ft), is responsible for making late landing calls and early launch calls. No one else on the team makes that judgement.  If the caller can clearly see space between the plane and ground when the horn first goes off he must call late. Tie goes to the pilot. The CD will be watching the flight line to keep people honest.  The CD has the prerogative to issue a ZERO flight for blatant disregard in not calling a late landing as an un-sportsman like behavior.
  7. Timer error is NOT grounds for a reflight. It is recommended that a backup watch be started by the pilotís other caller or other helper on the team. If a failure of the primary watch occurs, the backup watch time will be used as the official flight time. A timing error without a backup is considered a zero!
  8. The current FAI rules regarding line crosses and cuts during launch will be followed. Crossed lines on the ground prior to a launch will be considered as a hindrance and cause for reflight, but only if the lines are crossed when the pilot is hooked up and ready to launch, and the CD or his designated line judge is notified immediately. Cut lines during a launch will be considered a cause for a reflight provided the cut was witnessed and / or brought to the immediate attention of a contest official and the contestant did not waive his right to a reflight by continuing with his launch and/or flight. Airplane collision with another competitorís line is cause for reflight if observed by a contest official. Crossing of lines without a cut is NOT cause for reflight.
  9. If a pilot lands out of the landing zone and chooses to refly, they must mark the spot of the resting place of the nose of the plane before retrieving it for the next flight. If the spot is NOT marked and the pilot chooses not to make the reflight, then the round is ZEROED! (This prevents pilots/helpers from retrieving planes that may have landed outside the 75m landing requirement from obscuring the actual landing spot and then not relaunching and expecting to get their time from the initial flight.) The pilot may leave the plane at its resting spot and use an alternate for the next flight, or place a marker. The CD will determine if a measurement is needed at the end of the round.
  10. The F3J reflight rule is modified as follows.  Application of the reflight rule as described in ď5.6.5.2. Neutralization of a flight groupĒ in a finals round will be applied to all flight groups not just the finals.  Any reason for reflight granted within 30 seconds of launch will result in the group being terminated immediately and the reflight of the same group.  Reflights granted outside of the 30 second window will be handled according to the current J-Tour reflight rules below.
  11. Flyers granted a reflight for any reason after 30 seconds will be positioned in a flight group using the following priorities:
    1. In an incomplete group, or in a complete group on additional launching/landing spots; (note that if the groups are full this will be unlikely.)
    2. If a) is not achievable, then in a new group of several (minimum 4) reflyers;
    3. Reflights from different rounds may be grouped together at a convenient time.
    4. There will be no get out of jail free cards. Pilots chosen to participate in the reflights are participating as spoilers only. They will not get the better of their 2 scores. Pilots may choose not to participate in the reflight if chosen and another pilot will be selected.
  12. F3X Events Scoring system use is required. Each team requires at least one phone or mobile device that is capable of browser internet access at the field. All pilots will be sent an email with the web address of the scoring application and instructions for use prior to the event. Each team is responsible for entering their pilot's scores into the application on the phone by the end of the round. This will transmit the scores electronically to the scorekeeper who will verify that all the scores are entered, that all overflights are recorded correctly and any safety penalties have been assessed correctly. Once verified, the scorekeeper will close the round and the standings will be computed. (These standings are then immediately available in the application on your phone. You will be able to see the summarized standings and the details for all completed flights.) The organizer may decide to enter scores in the F3X System for pilots and in this case printed scorecards must be issued, used, and signed by the pilot to validate his score.
  13. One speaker for every 2 flight stations shall be placed along the flight line - there should be no appreciable delay in the sound to any team.
  14. NOTE: THE BEGINNING OF ALL HORNS INDICATE THE TIME! If you are landing, and not on the ground at the beginning of the horn - then you are late! If you are launching and the plane leaves your hand prior to the start of the horn - then you are early and must land and relaunch.
  15. All flight announcement timing will be backed up by a manual watch by the CD. In the event of a timing system announcement failure after the launch signal, the signals will be generated manually using the backup watch and the PA system by the CD. In this case you will only get the 2 minute warning and the horn at the end of the slot. If the PA system fails such that the launch, 2 minute warning or end horn cannot be heard, we will refly the group.
  16. In the event a pilot flies out of turn (in another pilotís matrix slot), BOTH pilots will receive zero scores for the round. This is consistent with the process applied in Europe and WC events.
  17. Unsportsmanlike conduct will not be tolerated. Pilots must follow both the letter and intent of the rules. Intentional unsportsmanlike conduct will result in either the disqualification of a flight or from the contest based on the gravity of the conduct.
  18. Safety Zones - The safety zones will consist of the launch corridor, the Officials Tent, the pit/spectator areas and the parking area and any other areas as designated by the CD. In summary, if a pilotís aircraft hits any object in the safety zone he is penalized 300 points. If a person is hit anywhere, then the pilot receives a 1000 point penalty. There is an exception for a timer in the landing zone or a helper that intends to catch the aircraft for a relaunch.  This is NOT considered a safety infraction (whether he catches it or not). If he fails to catch it and hits someone else or something in a safety zone, then it is a safety infraction. The catch must be attempted outside the safety area. Penalties are permanent and cannot be removed by a throwout.
  19. Prep Time Ė A maximum of four (4) minute prep time shall be used and the prep time should be started within one (1) minute after the end of the previous round.
  20. Winches:
    1. Shall have the turnarounds staked at designated marks on the field. There will be a line on the field as a marker at 150 meters.
    2. Two winch/line options are allowed. F3B winches may use up to 150 meter length mono, but the line must not exceed 150m under FAI regulation tension (2 Kg or 4.4 lbs). Braided nylon line is to be used for the ground line. US TD winches must use all braided line.
    3. F3B winches are expected to be compliant with the F3B rules. This means that when tested per the published winch testing protocol the total resistance is greater than 23 mOhms. Batteries of any capacity may be used. The CD of the event may call for a winch test of any competitor at any time. If the result of a test performed in accordance to the F3B rules results in a measurement under 23.0 milliohms, the previous flight in that lane will receive a zero score.
    4. The winches will be positioned on the upwind edge of the launch corridor AT the designated launch station number.
    5. Two winches will be allowed per launch lane
  21. Hand Tow is allowed following F3J rules. You may use only ONE launch style for the event - if you start with hand tow you must fly all rounds hand tow. If you start with a winch you must fly all rounds with the winch.
    1. Hand tow stakes may be placed wherever is appropriate, but the line must not exceed 150m under regulation tension.
  22. All stakes/spikes/nails or similar things that are punched into the ground shall have orange flagging on them to ensure removal. These things do bad things to mowers and cutters, and we donít want to leave the field in poor condition with metal stakes, or endanger the future of a flying site.
  23. The launch stations and identification numbers and respective turn-around location numbers shall be spaced a minimum of 17 meters between lanes for launch safety.